![]() ![]() (Yeah, okay, I was hoping for more ARPG influences than RTS or MOBA influences.) It’s much less enthralling than I thought it would be, in any case, with a typical game involving killing hundreds of the same undead enemies over and over again as you run madly about each of the five levels, picking from one of three randomly chosen perks each time you level up, trying to collect as many curio shards as you can, and bemoaning the lack of any fun loot. To me the game plays like a sort of hero-based RTS or MOBA, but with some Rogue-like elements like procedural generation and permadeath, and some sort-of ARPG-“lite” progression. I don’t even really understand what it means! This new mode promises to add more to the game in this regard, so how does it fare?ĭarksburg is billed as a “co-op roguelite”, which is a term that I’d never apply to anything myself. My colleague, Hotshot, previewed the game shortly after its initial appearance on Steam, and was disappointed at the lack of gameplay and level variety. ![]() Some comments in the Steam discussions suggest that the legacy modes may eventually return to the mainstream, but for the time being they’ve served their purpose and Outbreak is the development team’s focus for now.ĭarksburg puts you and up to three friends (or randoms, or bots) trying to survive what essentially amounts to a mediaeval zombie apocalypse your goal is to escape the undead-besieged city of Darksburg. The “Going Rogue” update released a couple of weeks ago, with a new “premier” game mode: Outbreak.įor anyone who’s played before, the old game modes are still available, too, but to see them you have to enable “Legacy Mode” from the game options screen. Darksburg is a “co-op roguelite” (whatever that means) in Early Access on Steam. ![]()
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